Interview with Brosmind
Brosmind studio is a wonderland of creativity created by the Mingarro brothers. These two Spanish siblings live in a kaleidoscopic world of cartoons, early video games, and surrealism. The work they put out is both adorably fun and downright bonkers.
After getting our hands on a bottle of wine branded and labelled with their distinctive style, we knew we had to have a chat with them and see what keeps their imagination fizzing over.
What have been the major milestones in your career?
The first one was an illustration project called The Power of Dreams (Honda, 2007), which won a lot of awards, put our name on the map, and was the reason we were able to become full-time illustrators.
The next one was (Excedrin, 2008), which was our first project in the United States, which is now our main market.
Actually, any time we finish one of our personal projects, it’s kind of a milestone, because we work on them in our spare time.
How many phone calls do you get during a day and how many of them do you ignore? And why do you ignore them? — Asked by Jakob Nielsen
We don’t get many calls at the studio, apart from our mother, who calls us every afternoon to see how things are going. Our clients and agents usually reach us by email, so the rest of the calls are usually from mobile and internet companies trying to sell us their services, which are really annoying and we reject systematically.
- — What was your favorite toy as a kid?
1. How much of your day do you spend working?
2. Where is your ideal work environment?
At our current studio, Brosmind Headquarters, on the 8th floor of the David Building in Barcelona.
3. What do you hope to get across with your work?
Being able to live off creativity, while feeling fulfilled as an artist.
4. What inspires you?
It’s impossible to be specific. It’s a mixture of our background, life experiences, and daily life...
5. What's the secret to a successful day's work?
It doesn’t happen every day, so we don’t have the secret. But hard work always helps.
6. Is there anything in your life that you can't live without?
7. Is there anything about you that people might not know?
Many things, but we like it that way.
8. What would be your dream project?
Designing a toy line.
9. What is the most time-consuming aspect of your work?
Thinking and sketching the ideas, specially during the first stages of any project.
10. What legacy would you like to leave behind?
A legacy as much universal as possible, still interesting to people somehow no matter how many years in the future.